Posts Tagged function

C++ For C# Developers: Part 40 – Utilities Library

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Today we’ll continue to explore the C++ Standard Library by delving into its utility classes and functions. These extremely common tools provide us with basics like std::tuple whose C# equivalent is so essential it’s built right into the language.

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C++ For C# Developers: Part 36 – Coroutines

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In today’s final article covering the C++ language, we’ll explore a new C++20 feature: coroutines. These are analogous to both C# iterator functions (i.e. those with yield) and C# async functions. There are a lot of interesting aspects of coroutines, so let’s dive in explore!

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C++ For C# Developers: Part 25 – Intro to Templates

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C# generics (List<T>) look a lot like C++ templates (list<T>), but they’re different in many key ways. It’s a big subject, so today we’ll start by looking at some of the most common uses of templates: applying them to classes, functions, members, lambdas, and variables.

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C++ For C# Developers: Part 23 – Compile-Time Programming

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The vast majority of the code we write executes at runtime. Today’s article is about the other kind of code, which runs during compilation. C# has very limited support for this. In C++, especially its newer versions, most of the language features are usable at compile-time. Read on to learn how to take advantage of this!

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C++ For C# Developers: Part 22 – Lambdas

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Both C++ and C# have lambdas, but they have quite a few differences. Today we’ll go into how C++ lambdas work, including all their features and how they compare and contrast with C# lambdas. Read on to learn all the details!

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C++ For C# Developers: Part 17 – Namespaces

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With structs wrapped up, we can move on to other features of C++. Today we’ll take a look at namespaces. We’ll cover the basics that C# provides, but go so much further and cover a lot of advanced functionality. Read on to learn all about them!

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C++ For C# Developers: Part 16 – Struct and Class Wrapup

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Today we’ll wrap up structs and classes by discussing a bunch of miscellaneous features: local classes, unions, overloaded assignment operators, and user-defined literals. C# doesn’t have any of these features, but it can emulate some of them. Read on to learn a bunch of new tricks!

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C++ For C# Developers: Part 8 – References

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The series continues today by picking up where we left off with pointers. We’ll discuss a popularly-used alternative in C++: references. These are quite different from the various concepts of references in C#!

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C++ For C# Developers: Part 7 – Pointers, Arrays, and Strings

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Today we’ll continue the series with a look into pointers and, very differently from C#, the related concepts of arrays and strings. We’ll cover some interesting C++-only features, such as function pointers along the way.

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C++ For C# Developers: Part 4 – Functions

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The series continues today with functions. These are obviously core to any programming language, but it’s not obvious how many ways they differ from functions in C#. From compile-time execution to automatic return value types, there are a lot of differences to cover today.

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