Last week’s article tested the performance of the async
and await
keywords plus the C# Task
system against Unity’s new C# jobs system. This week we’ll go in depth with async
and await
to learn how they work, how they relate to the Task
system, and how we can customize them for our own uses.
Posts Tagged await
Unity 2018.1 brought us two asynchronous code systems. First, there’s C# 5’s async
and await
keywords in conjunction with the Task
and Task<T>
types. Second, there’s Unity’s own C# jobs system. There are many differences, but which is faster? Today’s article puts them to the test to find out!