In previous articles I’ve compared the performance of various JSON libraries. Unity’s built-in JsonUtility
usually comes out on top, but that conclusion loses sight of the bigger picture. JsonUtility
is only really fast when you compare it to other JSON libraries. Compared to non-JSON alternatives, it’s ludicrously slow and oversized. Today’s article compares JSON to an alternative format to highlight just how bloated JSON is.
Posts Tagged jsonutility
Last week’s article benchmarked Unity 5.3’s new JsonUtility
class against third-party alternatives LitJSON and Json.NET. JsonUtility
came out the clear winner, but the question arose about how JsonUtility
would fare with bigger or more complex JSON structures. Today’s article answers that question by benchmarking with more types of JSON documents to find out if JsonUtility
can maintain its lead.