Posts Tagged finally

C++ For C# Developers: Part 18 – Exceptions

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Like C#, C++ also uses exceptions as one of its main error-handling mechanisms. Today we’ll learn all about them: throwing, catching, their impact on destructors, what happens when they go uncaught, and so much more.

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From AS3 to C#, Part 17: Conditionals, Exceptions, and Iterators

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Continuing the series on C# syntax, today we’ll look at the differences an AS3 programmer can expect to encounter when using conditionals (if/else, switch/case/break/goto) and exceptions (try/catch/finally/throw). We’ll also look at iterators, an all-new category for AS3 programmers that empowers us to both iterate however we want and to write coroutines, a kind of lightweight pseudo-thread.

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Finally An Article About The Finally Keyword

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Try as I might, I just couldn’t find any articles about AS3’s finally keyword. Sure I found Adobe’s documentation, but it seems no one is commenting any further about finally. So today I’ll tackle the performance of what seems to be a straightforward keyword. Could it possibly cause a slowdown? Read on to find out!

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