AMF is great for serializing AS3 objects. Its compact binary format is far more efficient than XML or JSON and it’s just as easy to use: just call writeObject
or readObject
. However, there are many ways to make it even more efficient. Today’s article presents one more way that eliminates some overhead you might not have thought out. Read on to learn more and for a helper class that will enable you to avoid it.
Posts Tagged readObject
To save precious bandwidth, keeping your AMF data size small is crucial. By default, AMF has a tendency to create bloated data sizes. In the last article, I showed a way to shrink your class names to a single character when stored in AMF data. Today I’ll show a you a trick to shrink your class field names to a single character. Read on to find out how.
One of the new features in Flash Player 11 is a native JSON encoder/decoder class. In the Serialize Anything article, I neglected to add JSON as an option for serializing and deserializing arbitrary objects. In today’s followup we’ll take a look at the performance of the native JSON class and compare it to ByteArray.readObject/writeObject
and XML.