Last week’s article showed you a way to improve the performance of trig functions like `Math.sin`

by almost 4x by using lookup tables. This week’s article will go even further and show you how to increase this speedup to over 10x!

## Posts Tagged sine

Trigonometry functions like `Math.sin`

and `Math.cos`

are widely used in AS3 games and other apps that make intensive use of graphics, sound, or physics. Today’s article shows you a way to trade a little bit of memory for much faster trigonometry computations, which can seriously speed up any app that makes heavy use of `Math.sin`

, `Math.cos`

, and the like. Keep reading for the class that’ll help you do this, a demo app, performance testing, analysis, and more. **(UPDATE: optimized thanks to skyboy)**