The “Flash vs. HTML5” series has covered bitmap drawing pretty well by now, but what about text rendering? Virtually every game has text in it and sometimes a lot. Quest text, name tags, button labels, tooltips, and so on combine to fill the screen with quite a bit of the stuff. So how does Flash’s text rendering compare with that of HTML5? Read on to find out!
Posts Tagged canvas
HTML5 is all the rage and a lot of Flash developers are either curious about it or have actually made the switch. But how does its performance stack up against Flash? That is a very complicated question, so we’ll begin today with just a simple test of the speed at which a lot of bitmaps can be drawn to the screen. Who will win? Read on to find out.