Posts Tagged struct

C++ For C# Developers: Part 31 – Deconstructing and Attributes

Tags: , , , ,

Both languages have both deconstructing (var (x, y) = vec;) and attributes ([MyAttribute]). C++ differs from C# in several ways, so today we’ll take a look at those differences and learn how to make use of these language features.

Read the rest of this article »

4 Comments

C++ For C# Developers: Part 16 – Struct and Class Wrapup

Tags: , , , , ,

Today we’ll wrap up structs and classes by discussing a bunch of miscellaneous features: local classes, unions, overloaded assignment operators, and user-defined literals. C# doesn’t have any of these features, but it can emulate some of them. Read on to learn a bunch of new tricks!

Read the rest of this article »

2 Comments

C++ For C# Developers: Part 15 – Struct and Class Permissions

Tags: , , , , ,

Today we’ll cover the last major topic of structs in C++: how we control access to them. We’ll talk about access specifiers like private, the “friendship” concept, and finally get around to the details of const.

Read the rest of this article »

1 Comment

C++ For C# Developers: Part 13 – Initialization

Tags: , , , , ,

With constructors under our belts, we can now talk about initialization of structs and other types. This is a far more complex topic than in C#. Read on to learn a lot of nitty-gritty details!

Read the rest of this article »

1 Comment

C++ For C# Developers: Part 12 – Constructors and Destructors

Tags: , , ,

So far with structs we’ve covered data members, member functions, and overloaded operators. Now let’s talk about the main parts of their lifecycle: constructors and destructors. Destructors in particular are very different from C# and represent a signature feature of C++ that has wide-ranging effects on how we write and design code for the language. Read on to learn all about them!

Read the rest of this article »

10 Comments

C++ For C# Developers: Part 11 – Struct Functions

Tags: , , ,

Now that we’ve covered the basics of structs, let’s add functions to them! Today we’ll explore member functions and overloaded operators.

Read the rest of this article »

3 Comments

C++ For C# Developers: Part 10 – Struct Basics

Tags: , ,

Let’s continue the series today by starting to look at structs. These are far more powerful in C++ than in C#, so today we’ll start with basics like defining and initializing them. Read on to get started!

Read the rest of this article »

8 Comments

Using Managed Types In Jobs

Tags: , ,

Job structs can’t contain managed types like string, class instances, or delegates. This is currently a pain as a lot of the Unity API relies on these and so we’re forced to deal with them. Today we’ll talk about how we can use managed types in our jobs to bridge the gap.

Read the rest of this article »

5 Comments

Strongly-Typed Integers

Tags: , ,

An int can be anything: points, health, currency, time, etc. We often make mistakes using one int where another int was supposed to go. Imagine a function DoDamage(int, int). It’s not obvious what the parameters mean. Today we’ll use the C# type system to make the code much more readable and less error-prone!

Read the rest of this article »

6 Comments

Optional<T>: A Nullable<T> Alternative

Tags: , , , , ,

Today we’ll make a new type that addresses some of the deficiencies in Nullable<T>. We’ll end up with a good tool for dealing with operations that may or may not produce a result or take a parameter, even in Burst-compiled code. Read on to see how it works!

Read the rest of this article »

2 Comments