Today we’ll wrap up structs and classes by discussing a bunch of miscellaneous features: local classes, unions, overloaded assignment operators, and user-defined literals. C# doesn’t have any of these features, but it can emulate some of them. Read on to learn a bunch of new tricks!
Posts Tagged literal
The series continues today with our first actual C++ code! Today we’ll start with the absolute fundamentals—primitive types and literals—on which we’ll build through the rest of the series. As basic as this topic sounds, some of it can be pretty shocking when coming from a language like C#.