This week’s article offers another useful utility function: indexedTrisToString
. This function is especially useful when dealing with 3D engines such as those based on Context3D.drawTriangles
or Graphics.drawTriangles
. It helps to untangle the complicated indices/vertices format that these API functions require into something much more readable and, therefore, debuggable.
Posts Tagged utility function
It’s been a while since I’ve posted a utility function, but today I’m breaking the streak and posting a couple of related functions I frequently find useful in debugging: joinN
and joinNLabeled
. These functions are like Array.join
and Vector.join
, but they group elements of the array to make the resulting string much easier to read.