Tags: bitmapdata, stage3d, texture
Flash makes it pretty easy to use any
DisplayObject as a
Stage3D texture. This is a great feature since you can use powerful, traditional classes like
Shape to build a texture—often with vector graphics—and then use
Stage3D‘s GPU hardware acceleration to render them with maximum performance. But this path is fraught with subtle problems, any one of which could result in poor rendering quality that’s quite hard to debug. Today’s article takes you through the process step by step to make sure you end up with great results.
Read the rest of this article »