File I/O can be a major performance bottleneck for many apps. It’s all too easy to read files in a way that is massively inefficient. Classes like FileStream
and BinaryReader
make it really easy to write super slow code. Today’s article explores why this happens and what can be done about it. Read on to learn more!
Posts Tagged buffer
I’ve mentioned the concept of VRAM (video memory) in a few articles, but I still find constant confusion among readers of this site as well as coworkers and colleagues in day-to-day work with Stage3D
. Today’s article will hopefully clear up the differences, dispel some myths, and help you make the best use of both of them.