Tags: indexbuffer, performance, stage3d, texture, upload, vertex buffer
Since Flash Player 11’s new
Stage3D allows us to utilize hardware-acceleration for 3D graphics, that entails a whole new set of performance we need to consider. Today’s article discusses the performance of uploading data from system memory (RAM) to video memory (VRAM), such as when you upload textures, vertex buffers, and index buffers. Is it faster to upload to one type rather than another? Is it faster to upload from a
ByteArray, or a
BitmapData? Is there a significant speedup when using software rendering so that VRAM is the same as RAM? Find out the answers to all of these questions below.
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