Textures are usually simple bitmaps, but what if you wanted to use something more dynamic? How about a SWF you’ve created in Flash Professional? How about a Sprite
or MovieClip
you’ve created in code? Today’s article will show you how to do just that.
Posts Tagged upload
Since Flash Player 11’s new Stage3D
allows us to utilize hardware-acceleration for 3D graphics, that entails a whole new set of performance we need to consider. Today’s article discusses the performance of uploading data from system memory (RAM) to video memory (VRAM), such as when you upload textures, vertex buffers, and index buffers. Is it faster to upload to one type rather than another? Is it faster to upload from a Vector
, a ByteArray
, or a BitmapData
? Is there a significant speedup when using software rendering so that VRAM is the same as RAM? Find out the answers to all of these questions below.