Posts Tagged dictionary

If-Else Trees vs. Objects and Dictionaries

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If-else trees have some of the best performance of any conditional code, including if-else ladders, the ternary (? :) operator, and the switch statement. But how do they stack up against the O(1) lookups that Object and Dictionary offer us AS3 programmers? Today’s article finds out!

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Three Interesting Discoveries

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Today’s article is about three totally unrelated discoveries I’ve recently made in AS3. These answer three questions I’ve recently had. Should you cache the object you’re looping over with a for-each loop as a local variable? Can you clear a Dictionary or Object with a for-in loop? Is it faster to write your own version of Vector.indexOf? All of these questions are answered in today’s article!

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Loop Speed Redux

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AS3 has three kinds of loops—for, for-in, and for-each—but which is fastest? I attempted to answer that question about three years ago, but the article is in dire need of a followup as many version of Flash Player have been released since then and the question is core to our everyday lives as AS3 programmers. So which type of loop is fastest in 2012?

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Maps With Int Keys: Array vs. Dictionary

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Behind the scenes Array holds its values in two ways: a densely-packed array at the beginning and a sparsely-packed map after that. This means it can be used as a map where the keys are indexes and not take up a huge amount of wasted space. Dictionary can also have int keys. Which is faster? Today we’ll find out!

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Typesafe Dictionary

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One of the advantages of using Dictionary instead of Object when mapping key-value pairs is that you can use whatever type of key you want, not just a String. However, a recent comment points out that the keys are still checked with the loose equality operator (==) and you can therefore get clashes like 4 == "4". For today’s article, I’ve written a TypesafeDictionary class that allows you to overcome this limitation. Read on for the implementation, performance testing, and more.

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Dictionary Memory Leak

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The Dictionary class provides perhaps the most useful support for weak references—and therefore garbage collection control—in the AS3 Flash API. However, due to a subtle error in its documentation, you may inadvertently be leaking a lot of memory. Today’s article shows you how this can happen and how you can easily fix the leak.

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Fast AS3 MultiMap

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Sometimes you need to map a key to many values, but AS3 has no built-in data structure for this purpose. Dictionary and Object are suitable one-to-one maps, but there’s been no one-to-many support until now. Read on for my own one-to-many class—MultiMap—as well as performance testing and analysis.

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XML Speed

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XML is widely used in AS3 applications for everything from simple configuration files to complex networking protocols. AS3 even includes 10 operators in its syntax specifically to make XML easier to work with. This often leads to AS3 developers loading XML documents and then just leaving them as an XML objects. XML’s performance begins to seep into the rest of the AS3 application. Today we look at just how much this can slow down our apps.

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Dynamic Field Access

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AS3 has an interesting feature that is sometimes used to great effect: dynamic classes. These classes can have fields added and removed to them and used like any other field. You can even make your own dynamic classes with the dynamic keyword. However, all of this fancy functionality comes at a steep performance cost. How steep? Read on to see just how steep.

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Accessing Objects

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There are three main ways to access the contents of objects in AS3: the dot (.) operator, the index ([]) operator, and the in operator. The first two are well known and functionally-equivalent because obj.property evaluates to the same value as obj["property"]. The in operator is different as I’ve described before: it returns a Boolean indicating whether or not the object has the given property. There are a lot of cases—error checking, for example—where we only care if an object has a property and not what that property is. So, can we improve performance by using the is operator rather than the index or dot operators? (UPDATE: hasOwnProperty results added)

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