C++ string literals may be simple arrays of characters, but the Standard Library provides a lot of support on top of that. From a
string class to regular expressions, we have a full set of tools to deal with strings in a wide variety of ways.
As C# includes classes like
Mutex, the C++ Standard Library also provides support for multi-threading. Classes like
std::mutex are very similar, but there are larger differences when it comes to C#’s
await keywords. Read on to learn how to write multi-threaded C++!
There are so many kinds of numbers we deal with on a regular basis and the C++ Standard Library has a full suite of tools to deal with them. Today we’ll look into random numbers, ratios, mathematical constants, bit manipulation, complex numbers, and more!
A programming language without access to the underlying system is of little use. Even a “Hello, world!” program requires the OS to output that message. Today we’ll start looking at the system access that the Standard Library provides. We’ll see how to access the file system, so-called “smart” pointers, and check the time using various system clocks.
Some parts of C++ require parts of the C++ Standard Library. We’ve lightly touched on classes like
std::typeinfo already, but today we’ll look at a whole lot more. We’ll see parts of the Standard Library that would typically be built into the language or are otherwise strongly tied to making use of particular language features.
Today we’ll begin exploring the C++ Standard Library. As C++ is mostly a superset of C, the C++ Standard Library is mostly a superset of the C Standard Library. So we’ll begin there!
We’ve covered all the features in the C++ language! Still, C# has some features that are missing from C++. Today we’ll look at those and explore some alternatives to fill these gaps.
In today’s final article covering the C++ language, we’ll explore a new C++20 feature: coroutines. These are analogous to both C# iterator functions (i.e. those with
yield) and C#
async functions. There are a lot of interesting aspects of coroutines, so let’s dive in explore!
We’ve already seen C++’s traditional build model based on
#include. Today we’ll look at the all-new build model introduced in C++20. This is built on “modules” and is much more analogous to the C# build model. Read on to learn how to use it by itself and in combination with